Human Factors Engineer and product designer with experience designing wearables, physical-digital products, embedded systems, AI-enabled tools, and interaction systems. Background spans human factors engineering, psychology, computer science, and product design and development.
Product Design · UX Design · Human Factors Engineering · User Research
Usability Testing · Interaction Design · Product Development · Embedded Systems
AI Product Development · Prototyping · Hardware-Software Integration
Master of Science in Human Factors Engineering
GPA: 3.8Thesis: Designed, built, and evaluated a glanceable wearable display that uses simple visual signals to help people connect in person, validated through usability studies and an IRB-approved user study demonstrating measurable usability improvements and increased desire to connect.
Bachelor of Arts in Chemistry; Bachelor of Science in Psychology
Cum LaudeMinor: Computer Science
Developed and evaluated a wearable device that helps people connect in person using social-media-inspired visual signals.
Developed an app-store-like platform for engineers and developers to browse, customize, and connect hardware devices through a browser-based interface for live control and data exchange with an embedded AI Assistant.
Designed and built a screen-free toy teaching kids computational thinking through play: a "magic mailbox" that kids interact with to customize their stuffed animal.
Completed medical device Human Factors Engineering projects spanning usability testing, UI requirements, and regulatory-compliant warning and alarm design.
Trained students on fabrication equipment and advised on manufacturability throughout the prototyping process.
Conducted EEG and fNIRS research and developed MATLAB/R algorithms modeling hippocampal dopamine activity.
Designed experimental systems and simulation tools to study programmable polymer mechanics and self-assembling structures.