I design products where hardware, software, and user experience need to work together to shape real-world interaction, from wearables and embedded systems to web-based interfaces.
I use human factors, user research, and usability evaluation to identify where interactions break down and turn that into requirements, interfaces, and systems people can understand and use.
I’m currently completing my M.S. in Human Factors Engineering at Tufts University, where my thesis focuses on designing and validating a wearable interaction system and studying its effect on social environments.